
His +1 deals 2 damage to an opponent, which is underwhelming, and even if you get to use his ultimate (which under normal conditions requires you to wait three turns and hope you survive and Doctor Doom doesn't take damage or get removed), your payoff is an underwhelming 8 damage to one opponent. For that cost you'd expect some impressive abilities, but all he can really do is deal damage. To cement her as useless, this is her only ability, and her stats are terrible for her cost. Unfortunately, she has three blue mana in her casting cost, so if you really need that ability, you can't cast her in the first place.
Vorgyn of the Blue Moon 's ability makes blue cards less mana intensive. Joke Character: While most of the power level issues come from overpowered cards, a few of the featured creatures are unintentional joke creatures. note The blog claims that there are only two blue creatures with haste, which doesn't take into account that there are a few blue/red creatures with haste, and "blue creatures" does not exclude multicolored creatures whose colors include blue. Blue Haste Shield hoses blue creatures with haste, of which there are only a small handful. This card has an ability that flat-out makes your opponents lose the game if they happen to control the specific creature Mesmeric Fiend. This card suggests that universes are about as powerful as some random bears. (The card is still broken, though, as it's a 0-mana artifact that can tap for any two colors with no drawback.) In gameplay, it can only tap for two mana.
Mox Sun is flavored as the "most infinite source of mana in the whole Multiverse".A few posts mock cards that clearly portray winged creatues, but lack the flying keyword.Typical examples include lands that produce a lot of mana with negligible or non-existent drawbacks, cards that give you powerful effects for cheap (or free), and cards that just let you win instantly. The blog frequently calls out cards that would break Magic if they were official cards. However, it untaps at the start of each turn. This Dialga card needs to tap to use its Extra Turn ability, presumably in an attempt to keep you from taking infinite extra turns with it.
Karkenshall 's second ability costs 1 life to activate, which is not only a small price to pay for two 2/2s with vigilance, but the ability gives you 2 life back afterwards. Oh, and the land has the Landfall ability of "you gain two life and your opponent loses two life", which will more than offset this life cost on top of effortlessly draining your opponent's life. It can tap for two mana instead of the usual one, with the only drawback to this ability being that it costs you one life each time, which is a small price to pay for an extra mana. Temple of Shadow and Light is another broken legendary land. The "balancing" factor is that the land is legendary, which means that you can't have multiple copies out at once. Imperial Kingdom can not only produce two colors with no drawback, but it also destroys three of your opponent's lands every time it's tapped for mana, which quickly destroys all their resources and keeps them from doing anything. Fake Balance: Some cards are mocked for being blatantly broken and having hilariously negligible drawbacks that were apparently supposed to keep them in check:. For whatever reason, Imminent Death exiles everyone's hand twice. The creature is a Wizard Dragon, so the conditions only matter if the creature somehow loses a creature type or two without also losing its original abilities. Spawn of Darkness has vigilance as long as you control a Wizard, and trample as long as you control a Dragon. both flying and reach, both first strike and double strike, both shroud and hexproof, evasion on a creature that's always unblockable anyway, or just giving the creature the same ability multiple times. A common mistake on the featured cards is redundant abilities, e.g. Nord Warchief has both "can't be blocked" and "cannot be blocked" in its textbox. For instance, a card with one Game-Breaker invoked ability and one kind of pathetic ability may get commentary like "they need to nerf ". Comically Missing the Point: The commentary will sometimes miss the point on purpose.
Author Avatar: The blog has poked fun at some bad self-insert cards.